parse the loader.handle on loaded success.
then apply.
look in the example section on away3d site
fabrice
On May 12, 2009, at 11:22 AM, kakarlus wrote:
i have a problem on changing the material of a loaded .obj file...
the material: mat on the obj does not work, but it works on the
cylinder...
var mat:BitmapMaterial = new BitmapMaterial(bitmapData);
for(var i:uint = 0 ; i < bodyParts.length ; i++){
obj = Obj.load(bodyParts[i], {material:mat,
loader:Object3DLoader,
bothsides:false});
objContainer.addChild(obj);
obj.scale(1);
obj.y = -150;
}
var cylinder = new Cylinder({material:mat/*new
ColorMaterial
(0xFF0000)*/, radius:25, height:100, segmentsW:16});
//cylinder.material = mat;
objContainer.addChild(cylinder);