obj = Collada.load(bodyParts[0], {loader:Object3DLoader, material: new
ColorMaterial(0xAA0000)});
obj.addEventListener(LoaderEvent.LOAD_SUCCESS, waks);
obj.addEventListener(ProgressEvent.PROGRESS, woks);

public function waks(e:Event):void {
        e.target.handle.visible = true;
        (e.target.handle as ObjectContainer3D).children[0].material = new
ColorMaterial(0x0000CC);
}

public function woks(pe:ProgressEvent):void{
        var perc = Math.ceil((pe.bytesLoaded / pe.bytesTotal)*100);
        pe.target.handle.visible = false;
}

why doesnt this work?

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