Thanks Peter ;)

I should have set OT in my subject and fix that 3D to 2D mistake.

I mean a cos sin formula without using Away. Like first transforming to X and Z and then to Y if I remember right, with the newscale using fov first...looks like that:

var newscale:Number = fov / ( fov + z );
           clip.scaleX = clip.scaleY = newscale * scale;
clip.x = centreX + x * newscale;
           clip.y = centreY + y * newscale;

ok maybe I was just blind.
that should do it:

var newscale:Number = fov / ( fov + z );

x2d = x*newscale;
y2d = y*newscale;

But I remember somthing a bit more complexe -> accurate maybe

Laurent



Peter Kapelyan a écrit :
http://away3d.com/examples.php?example=417&viewhtml=1 <http://away3d.com/examples.php?example=417&viewhtml=1>

I put it there just for you, also because I noticed we didn't have any example there( for some reason).

-Pete

On Tue, May 12, 2009 at 2:13 PM, laurent <[email protected] <mailto:[email protected]>> wrote:


    Hey guys,

    I'm looking for the simplest formula to convert 3D coordinate to
    2D screen ones.

    Like in Keith Peters book,  I can't find my book and my old code
    also. Any on can make a fast copy/past for me?

    Thanks
    Laurent




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