On Wed, May 13, 2009 at 1:37 AM, Makc <[email protected]> wrote:
> On Tue, May 12, 2009 at 9:44 PM, laurent <[email protected]> wrote:
>>
>> var newscale:Number = fov / ( fov + z );
>>
>> x2d = x*newscale;
>> y2d = y*newscale;
>>
>
> I think it's more like newscale = focal_length / z
>

in fact, it is focal_length / z if camera is at z = 0, and
focal_length / (focal_length + z) if camera is at z = -focal_length.
but fov (the angle) has really no place there.

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