It's possible, but not really in the realm of reality :)

A 10,000 polygon car shouldn't need a normal map, but for arguments sake it
could get rendered, but it wouldn't run well at realtime.

So for rendering one frame every few seconds, should surely be possible, and
worth a try.

-Pete

On Wed, May 13, 2009 at 4:12 PM, Stephen Kawaguchi <
[email protected]> wrote:

>
> I just noticed this on Toyota.com:
>
> http://www.toyota.com/byt/pub/init.do?zipcode=90210&seriesCategory=11&lang=en&x=0&y=0
>
> I think that what I'm going for is having a 3D model at somewhere
> around this quality that you could rotate in a static way like the way
> these guys are doing it... probably in a plain white environment. I
> know that these are png outputs of a 3D scene, but I was hoping that I
> could replicate the effect in away.
>
> On May 13, 4:03 pm, Stephen Kawaguchi <[email protected]>
> wrote:
> > I'm sort of a noob to Flash 3D and I was wondering whether you guys
> > thought it would be possible to render a 10,000 polygon car model with
> > normal mapping in away3d? It wouldn't necessarily have to be animated,
> > it would just have to allow the user to switch between different
> > camera angles and show a good quality render. I was hoping that we
> > could get something like this (minus the driver):
> http://www.games.net/screenshots/viewer/111383/7/pc/apb/
>



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