Hi, This is not really a Blender tutorial but I thought I'd mention a technique coupled with an upload export_md2_new.zip
add this to Blender and you'll notice 2 md2 exports..one says something like md2_new, when this comes up you can then export with frames(animation) or without. Then you can find Peters little md2 to As3 converter or use the built in one as long as you try to export when Blender is in Object mode(otherwise an error will occur), the md2 format will retain the bone based animations and spit them into the export as vertice manipulations..just make sure to use the latest md2 to as3 exporters by the team of you convert to As3. Things I've exported this way: Static models Bone animated models(output to md2 has no bone just the vertice animations) Cinema4d(other peoples work)>Blender>Md2>As3 *I made a somewhat messy code I could upload which just combines a model and skin in an extended sprite class to you can easily do dispatch,strokes..and other inherited sprite fun with models *Blender does have a little learning curve at first but it totally rocks , Here's a character modeling demo http://www.wonderhowto.com/how-to/video/how-to-model-a-full-cartoon-character-in-blender-3d-196386/
