Ian,

As always you are terrific to novices and intermediates like myself.

I'm going through the entire DVD1-4 series (4 delivered in mid June) to learn as much as I can about it.

I've verified with NVIDIA that they are building a CUDA Rendering engine for BLENDER !!!

That means my NVIDIA Quadro FX 5600 should be pretty fast in it's operations prior to your method mentioned below.

If you look at this comparison chart, which requires scrolling inside an embedded window to the right, the FX 5600 has 128 cored but performs pretty much on par with the FX 5800 which has 240 cores; only big difference is Texels per Second/Fill Rate. In OpenGL it's 5 times faster.

http://www.nvidia.com/object/IO_11761.html

MY POINT (lest I be whiplashed),

Ian you are extremely helpful and should create your own DVD to sell, I use learning materials a lot because there is so much to do in order to market myself, complete projects, and learn new technologies that I've found a DVD keeps your legs moving along and away, hey it rhymes like a word parade!

In the mean time, can you expound upon the 2nd paragraph below?

Where can I learn the details of this.

Eventually I am sure someone will create a Blender to Away3D Export; it already supports Collida.

But some of the terms you use I'm unfamiliar with (md2, I'm familiar with MD3 message digest 3 code I've used for digital signatures, but that's probably not what your referring to).

I think I need a good intro. But Ian seems to stand out in terms of experience here.

Away3D.com has a tremendous amount of information, and the documentation is more of an API reference.

I need a Introductory DVD, or any suggestions anyone has on the Latest Introductory Book for Away3D

Thanks for serving the purpose of a list Ian, helping green-belts be trained or pointed in the right direction by black-belts.

And that's not just a compliment for compliments sake; he's factually helped.

-r


On May 16, 2009, at 2:08 PM, Ian Stokes wrote:


Hi,

This is not really a Blender tutorial but I thought I'd mention a
technique coupled with an upload   export_md2_new.zip

add this to Blender and you'll notice 2 md2 exports..one says
something like md2_new, when this comes
up you can then export with frames(animation) or without. Then you can
find Peters little md2 to As3 converter or use the built in  one as
long as you try to export when Blender is in Object mode(otherwise an
error will occur), the md2 format will retain the bone based
animations and spit them into the export as vertice
manipulations..just make sure to use the latest md2 to as3 exporters
by the team of you convert to As3.

Things I've exported this way:

Static models
Bone animated models(output to md2 has no bone just the vertice
animations)
Cinema4d(other peoples work)>Blender>Md2>As3

*I made a somewhat messy code I could upload which just combines a
model and skin in an extended sprite class to you can easily do
dispatch,strokes..and other inherited sprite fun with models

*Blender does have a little learning curve at first but it totally
rocks , Here's a character modeling demo

http://www.wonderhowto.com/how-to/video/how-to-model-a-full-cartoon-character-in-blender-3d-196386/


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