I made a camera animation exporter and tried that with Away3D.
Something really fishy is going on becouse polys aren't properly
rendered. I have no idea why. Maybe this has something to do with view
frustum culling or not :). Anyone have any ideas what could cause
this?

See demo
http://www.verajankorva.com/temp/aucor/cameraAnimationDemo/bin/index.html

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