I got this working 0.01 was too big value :). I change it to 0.0001 and clipping was no more visible.
On 24 touko, 14:45, xcx <[email protected]> wrote: > Clipping problems are pretty much solved. Thanks Fabrice3D! > > Still some problems remains. Could it be that Away3D frustum clipping > dosen't work properly if fov is animated like here? Some artefacts to > roofs can be modelling issue and I am not too worried about those. I > think that mesh is just busted need to check that. > > Any ideas why walls are clipping incorrectly at time when camera > arrives to small square at the end of animation? I set clipping to > 0.01 but clipping is still visible. > > http://www.verajankorva.com/temp/aucor/cameraAnimationDemo2/bin/index... > > On 24 touko, 12:29, xcx <[email protected]> wrote: > > > Thanks for fast reply. I'll try that. > > > Scene is only for test purposes it will not ever be done. However your > > point about low poly versus texture scaling performance was some thing > > what I haven't really think at all. I defendly need to test what gives > > best performance. > > > Can someone tell me how frustum clipping works in Away3D? Does it do > > something smarter than just clip every polys in scene against frustum? > > > On 24 touko, 01:30, Fabrice3D <[email protected]> wrote: > > > > Hey XcX, > > > try > > > this.view = new View3D({clipping:new FrustumClipping({minZ:10}) }); > > > > I see on top buildings some artefacts that could be fixed by spending > > > a bit more time on modeling. > > > The streets could also have a bit more geometry. Having very low count > > > poly doesn't allways means faster. > > > In this case the player has a hard time blowing up the textures... > > > > But this scenery will rock once done :) > > > > Fabrice > > > On May 23, 2009, at 11:20 PM, xcx wrote: > > > > > I made a camera animation exporter and tried that with Away3D. > > > > Something really fishy is going on becouse polys aren't properly > > > > rendered. I have no idea why. Maybe this has something to do with view > > > > frustum culling or not :). Anyone have any ideas what could cause > > > > this? > > > > > See demo > > > >http://www.verajankorva.com/temp/aucor/cameraAnimationDemo/bin/index.... > >
