I'm having trouble with rotation; here is the sequence of steps and
results of each.
- load Collada model; renders nicely
- rotate entire object; works nicely
- locate certain child by name; found
- rotate just that child; works nicely
- export to AS file; works nicely (on fast machine)
- compile to its own swf; no problem
- load SWF into Flex @ runtime; renders nicely
- rotate entire object; works nicely
- locate certain child by name (same name as above); found
- rotate just that child; nothing changes
I have the rotation incrementing inside onEnterFrame.  In both cases
the CPU indicates lots of computations occurring but only in the
Collada case does the child actually rotate.
I was expecting the behaviors to be the same.  What am I doing wrong?
Larry

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