Hi everyone, well, it's in the title... in order to save some perfs i'm swapping between two scenes, here is the trick : when I need to add a lot of polys to a scene that already has a lots, I stop render the first scene (but keep it visible), then create a second scene, copy the first scene camera transform to the second camera transform and render this second scene, the polys of the firstscene are now not rendered. For my project the scenes have to be rendered in 2 different sprites.
then when I swap from the second to the first scene, i clear the second view & removes it's child. This is fairly simple and done in a basic way, but I think they should be another way, does it ?? use same camera ?? etc... ? I didn't found ny example of it. thanks !
