I am trying to find any tutorials or documentation about skinning
object manually. I don't want to use Collada becouse I use my own
formats what I can extend when I need ( like animation events ).

I already made own formats for geometry, scene and keyframed animation
and setup data for Away3D manually, but skinning seems to be lot more
complex than geometry or scenes.

Any examples or tutorials about creating simple skinned mesh would
great!

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