well, goin fast( see post above) to find a good solution..
I'm now working on a shadercache class that will return the
transformed material as bitmapData of an enlighted mesh.
simply passing:
backer = new ShadedMaterialCache(Mesh(exxx),bitmapdataXX,view);
backer.renderBacker();
var bitmap:BitmapData = backer.shadedMaterial;
var mat:BitmapMaterial=new BitmapMaterial(Cast.bitmap
(backer.shadedMaterial));
exxx.material = mat;

was asking me: what is the fastest way to get the DrawTriangle of a
face ???
or asset a DrawTriangle from a face.faceVO ????


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