well, goin fast( see post above) to find a good solution.. I'm now working on a shadercache class that will return the transformed material as bitmapData of an enlighted mesh. simply passing: backer = new ShadedMaterialCache(Mesh(exxx),bitmapdataXX,view); backer.renderBacker(); var bitmap:BitmapData = backer.shadedMaterial; var mat:BitmapMaterial=new BitmapMaterial(Cast.bitmap (backer.shadedMaterial)); exxx.material = mat;
was asking me: what is the fastest way to get the DrawTriangle of a face ??? or asset a DrawTriangle from a face.faceVO ????
