personnaly I would write a dedicated material class,
but basically yes, that's how I would approach the problem.

no layers in there...
you just have to replace when you need it the sprite by a draw command
the coordinates xy on the map (uv's) are all in there.

Fabrice
On Jun 15, 2009, at 2:54 PM, ben wrote:


If I fallow you: get it from the session used to draw tri, targeting
the layer where the shading is applyed?

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