personnaly I would write a dedicated material class, but basically yes, that's how I would approach the problem.
no layers in there... you just have to replace when you need it the sprite by a draw command the coordinates xy on the map (uv's) are all in there. Fabrice On Jun 15, 2009, at 2:54 PM, ben wrote:
If I fallow you: get it from the session used to draw tri, targeting the layer where the shading is applyed?
