Away3D is open-sourced, it's really your call whether you would like to contribute to the engine or not.
Another way you can contribute is by donating to the engine, and it also will be much appreciated: http://away3d.com/donations Best -Pete On Thu, Jun 25, 2009 at 7:57 PM, Jeff Close <[email protected]> wrote: > > Hmm ... well, for one thing that example does not use Away3d. > > We will be making lots of changes to our own copy of the tree. We will > probably have most of the these changes in during the next few weeks. > > Since they may be minor or may be substantial, I won't propose submitting > them back unless someone from Away3d wants them. > > We've gotten several 2x speedups with changes in a few subsystems we've > made. > > Jeff > > > > > On Thu, Jun 25, 2009 at 4:42 PM, Peter Kapelyan <[email protected]>wrote: > >> I think that's all in the works, if you see this post on our site: >> >> http://away3d.com/flash-10-speed-tests >> >> Let's hope for the best :) >> >> -Pete >> >> >> On Thu, Jun 25, 2009 at 7:31 PM, Jeff Close <[email protected]>wrote: >> >>> >>> Hi, >>> >>> I've been looking at away3d and comparing performance across a number of >>> different platforms. One of the things that is most noticeable is that the >>> extensive use of Dictionaries in 2.3.3 / 3.3.3 is causing a significant >>> performance hit. I am curious why they are being used in this way, vs. e.g. >>> the more traditional use of arrays for vertex lists, triangle lists, etc. >>> It seems that converting many of these to typed Vectors would provide a >>> signficant performance improvement. >>> >>> Can anyone give any feedback on the thinking here? >>> >>> Jeff >>> >> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
