i'm totally ashame to post this

i can't use the [loadimage] with class thing because
i have a problem with flex.

i have tried BitmapFileMaterial with online source, wait for the
loading to be finished
then call a function with the rest of the code, didn't work either,
same error

and i can't find the basic way of creating a texture
working with Dot3BitmapMaterial

all the example i found are based on [ ] Class thing or
creating PhongTexture or whatever, i even try the way
the Away3d logo is made but have error too. i've tried
colorMaterial too.

could somebody be very nice and show me the very
basics of use BitmapMaterial(myBitmapdata); from
a library element. i've put my "checker.jpg" inside the
library with a class name of "checker"

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