i'm totally ashame to post this i can't use the [loadimage] with class thing because i have a problem with flex.
i have tried BitmapFileMaterial with online source, wait for the loading to be finished then call a function with the rest of the code, didn't work either, same error and i can't find the basic way of creating a texture working with Dot3BitmapMaterial all the example i found are based on [ ] Class thing or creating PhongTexture or whatever, i even try the way the Away3d logo is made but have error too. i've tried colorMaterial too. could somebody be very nice and show me the very basics of use BitmapMaterial(myBitmapdata); from a library element. i've put my "checker.jpg" inside the library with a class name of "checker"
