The only reason it would (should) be taking that long to compile, is because you have a lot of library classes set to export.
I don't think it's away3d's fault, here are some tricks you can try if it helps: 1. Try to build your app not using anything from the library, such as replacing materials with wireframes (default) for now. And/or using another FLA that DOESN'T have anything in the library to compress (jpgs..mp3's etc set to export). 2. Anything you want to build/add to your (huge?) app - try to get it done separately and add when you know it will work. Something along what Li is saying. 3. Try to quit other programs, or get a faster machine (cpu) to compile with. 4. Anytime you are working with a huge app in Flash, you might have to clench your teeth and hope for the best :O Hope it helps another 5% -Pete On Tue, Jun 30, 2009 at 6:58 PM, Matt N. M. <[email protected]> wrote: > > Hello, > I was wondering if anyone has any tips for speeding up SWF compile > time in FlashDevelop / Flash CS4. > > I am building a Flash app with away3d and Exporting the SWF takes > about 70 seconds to complete. I clench my teeth for this duration only > to be greeted by more and more runtime errors! So it goes. But this > has ground my development process to a lurching halt. I need to > compile faster at any cost. > > God bless. > Matt -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
