If your normals are facing the wrong way, you can try myModel.invertFaces();

or if just some faces are flipped you can set bothsides=true in your
material,

or go back to 3d app and flip the faces that are wrong.

-Pete

On Thu, Jul 2, 2009 at 11:12 AM, desgraci <[email protected]> wrote:

>
> yes i was getting that, i though that it might have something to do
> with the normals in my models, but looks is more simpler than that,
> and useful, no more rotations :D
>
> tx again Peter.
>
>


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