If your normals are facing the wrong way, you can try myModel.invertFaces();
or if just some faces are flipped you can set bothsides=true in your material, or go back to 3d app and flip the faces that are wrong. -Pete On Thu, Jul 2, 2009 at 11:12 AM, desgraci <[email protected]> wrote: > > yes i was getting that, i though that it might have something to do > with the normals in my models, but looks is more simpler than that, > and useful, no more rotations :D > > tx again Peter. > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
