one thing to make clear, when i compile it i see it in my browser,
without any problems, buuuuuuuuutttttttt if i upload it to internet it
doesnt show anything, if i download the file again, same problem, so i
said maybe its the file folder, im calling something from the position
of the bin-debug that affects the .swf when i move it right? i moved
the bin-debug folder and voila, it dissapeared too, so maybe i was
right , maybe a very stupid error.

thats when i saw that i was using a URL, its global address, and that
it sounded, so actually is calling the .flv, not showing it, checked
the librarys, etc, so i got lost and posted, and, well thats the
history so far.

any ideas?

On 3 jul, 10:09, desgraci <[email protected]> wrote:
> the camera looks to another object, a dae model, no problem there, and
> yep, i see the sphere with any other material, wireframe, phong, u
> call it, even with the .swf (as MovieMaterial)but not as i showed
> there.
>
> On 3 jul, 10:03, Fabrice3D <[email protected]> wrote:
>
> > your camera looks at it? And if you do not apply a material you see  
> > the sphere object?
>
> > Fabrice
> > On Jul 3, 2009, at 4:39 PM, desgraci wrote:
>
> > > hi mr. rob, i have that case but with a .flv file in a cloth sphere
> > > (using as3dmod), and doesnt show ups, heres how i call the thing:
>
> > >            private var videoURL:String = "http://www.insertururlhere/
> > > video.flv";
> > >    private var     frontMateria:VideoMaterial;
>
> > >            frontMateriall = new VideoMaterial({file:videoURL});
>
> > >            bola =new Sphere
> > > ({material:frontMaterial,segmentsH:planeComplexity,
> > > segmentsW:planeComplexity});
>
> > > well in this case i tried and the freaking thing sounds, but i cant
> > > see it on scene.
>
> > > theres an alternative solutions for .flv as well?
>
> > > On 3 jul, 07:37, Rob Bateman <[email protected]> wrote:
> > >> Hey Matt
>
> > >> are you trying to import a swf into flex that contains actionscript  
> > >> code of
> > >> it's own? if so then using the embed tag strips all code from the  
> > >> swf file.
> > >> never really understood why this happened, i think it may have  
> > >> something to
> > >> do with compatibility issues between as2 and as3 but seems like a  
> > >> cop-out to
> > >> me...
>
> > >> anyway, there is a way you can embed your swf into a flex project  
> > >> with your
> > >> code intact! have a look at the Basic_InteractiveTexture example in  
> > >> the
> > >> demos folder of the svn or teh dems zip in away3d.com/downloads and  
> > >> you
> > >> should see this in action.
>
> > >> hth
>
> > >> Rob
>
> > >> On Mon, Jun 29, 2009 at 2:48 PM, MattMac <[email protected]> wrote:
>
> > >>> Hi mates,
>
> > >>> Please forgive me if that particular issue was already treated,  
> > >>> but I
> > >>> couln't find any fix in the group.
>
> > >>> Here is my unsolv-able/ed issue :
>
> > >>> I used Away 3D 3.3.3 to create 5 planes positionned to make a cube.
> > >>> These 5 planes are, for now, textured with a video (VideoMaterial).
>
> > >>> It's been a long time since I've thought about making one of the  
> > >>> plane
> > >>> becoming interactive. Therefore, i wanted to texture it with an
> > >>> external swf, for instance one created with Away 3D (for example
> > >>> rotating the camera around a cube).
>
> > >>> The thing is, no matter how I load it, i'm unable to see it on my
> > >>> scene, and i got some null reference issues and the plane is not
> > >>> created.
>
> > >>> Here is how i proceed :
>
> > >>>          [Embed(source="Basics.swf")]
> > >>>          private var basicsEmbedded:Class;
>
> > >>> var topMaterial:MovieMaterial = new MovieMaterial(new basicsEmbedded
> > >>> (), {interactive:true, smooth:true, precision:5});
>
> > >>> and then, of course :
> > >>>          var topPlane:Plane = new Plane({material:topMaterial,  
> > >>> width:
> > >>> 400, height:400, segmentsW:2, segmentsH:2, ownCanvas:true});
>
> > >>> I tried to use a Loader with a URLRequest, and the plane is  
> > >>> created is
> > >>> what seems to be a basic material (purple, wireframe).
>
> > >>> Am I missing smth obvious ? is the type of swf influencing the
> > >>> material ?
>
> > >>> Thanks in advance for your time and answers.
>
> > >>> Peacefully,
>
> > >>> Matt
>
> > >> --
> > >> Rob Bateman
> > >> Flash Development & Consultancy
>
> > >> [email protected]

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