Sorry, I don't get it, you say:

"then myThing draws but the material is whatever is defined within
Thing.as (such as WhiteShadingBitmapMaterial)"

but wasn't WhiteShadingBitmapMaterial what you where trying to assign?

And I have a feeling that the second problem is not related. To verify this
I would place a basic primitive next to your Thing object with a phong
material and see if it works properly. Perhaps its something to do with how
you are using your lights. If it does work properly, then I'm probably
wrong.

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