Actually I never tried export collada's. I never use this format.
Can you send me off line the fle so I can check in/out?
please also add textures.
Fabrice
On Jul 5, 2009, at 11:10 PM, Ralph B wrote:
Hi Fabrice,
I tried
myThing.meshes[0].material = mymaterial;
but nothing happens. meshes.length responds with 1, so there must be
only one mesh in my AS3 file.
Do you have an example of a collada file (preferrably SketchUp
output), syntax for using the AS3Exporter command, and the resulting
AS3 file? (It would be a great topic for a tut on your blog!)
Thank you!
Ralph
On Jul 5, 4:37 pm, Fabrice3D <[email protected]> wrote:
if you access classholder.meshes[index]
first you do not need to cast as Mesh, because only meshes are pushed
into this array
second, you can apply as you did.
classholder.meshes[index].matwrial = new Material...
But you have to make sure it is the right one!
the exporter keeps track of the original names define at the time you
export
so you can loop over the meshes array and check on meshes[index].name
I use the class all the time! There is no project i do that doesn't
use this class!
and i do use exact same code if i need custom materials or changes.
Fabrice
On Jul 5, 2009, at 5:34 PM, Li wrote:
MMm, no sorry, no samples.
How can the material library be empty? It must somehow know what
materials to apply to each mesh... Maybe you need to ask Fabrice,
yes :P