Thanks.. Is there any documentation to help using that class?

Cheers.



On Jul 10, 1:57 pm, katopz <[email protected]> wrote:
> this should helphttp://svn.as3.casalib.org/releases/latest/code/org/casalib/ui
>
> hth
>
> On 10/07/2009, justaddice <[email protected]> wrote:
>
>
>
>
>
>
>
> > I guess this might be more of a general Flash AS3 question, however it
> > applies while I'm attempting to make a game using Away3D, so I'll post
> > it here and hope someone can help me out...
>
> > My game is designed such that I use the arrow keys and space bar. I've
> > noticed that if I'm pressing UP and RIGHT at the same time, and then
> > press SPACE, everything is ok (my ship fires), however using UP LEFT
> > and then SPACE wont trigger the keydown event (my ship dosn't fire)...
>
> > If it helps here is the code I'm using (nicely wrapped in a package):
>
> > package
> > {
> >    import flash.events.KeyboardEvent;
>
> >    public class keys
> >    {
> >            public const LEFT_ARROW:int = 37;
> >            public const RIGHT_ARROW:int = 39;
> >            public const UP_ARROW:int = 38;
> >            public const DOWN_ARROW:int = 40;
> >            public const SPACE_BAR:int = 32;
> >            public var keysTracked:Array;
>
> >            public function keys(movieclip)
> >            {
> >                    keysTracked = new Array();
> >                    movieclip.stage.addEventListener(KeyboardEvent.KEY_DOWN,
> > keyDownHandler);
> >                    movieclip.stage.addEventListener(KeyboardEvent.KEY_UP,
> > keyUpHandler);
> >            }
>
> >            public function trackKey(keyCode:int):void
> >            {
> >                    keysTracked[keyCode] = false;
> >            }
>
> >            public function unTrackKey(keyCode:int):void
> >            {
> >                    keysTracked[keyCode] = undefined;
> >            }
>
> >            public function isKeyDown(keyCode:int)
> >            {
> >                    return keysTracked[keyCode];
> >            }
>
> >            function keyDownHandler(event:KeyboardEvent)
> >            {
> >                    if(keysTracked[event.keyCode] != undefined)
> >                            keysTracked[event.keyCode] = true;
> >            }
>
> >            function keyUpHandler(event:KeyboardEvent)
> >            {
> >                    if(keysTracked[event.keyCode] != undefined)
> >                            keysTracked[event.keyCode] = false;
> >            }
> >    }
> > }
>
> --
> katopzhttp://www.sleepydesign.com

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