Thanks.. Is there any documentation to help using that class? Cheers.
On Jul 10, 1:57 pm, katopz <[email protected]> wrote: > this should helphttp://svn.as3.casalib.org/releases/latest/code/org/casalib/ui > > hth > > On 10/07/2009, justaddice <[email protected]> wrote: > > > > > > > > > I guess this might be more of a general Flash AS3 question, however it > > applies while I'm attempting to make a game using Away3D, so I'll post > > it here and hope someone can help me out... > > > My game is designed such that I use the arrow keys and space bar. I've > > noticed that if I'm pressing UP and RIGHT at the same time, and then > > press SPACE, everything is ok (my ship fires), however using UP LEFT > > and then SPACE wont trigger the keydown event (my ship dosn't fire)... > > > If it helps here is the code I'm using (nicely wrapped in a package): > > > package > > { > > import flash.events.KeyboardEvent; > > > public class keys > > { > > public const LEFT_ARROW:int = 37; > > public const RIGHT_ARROW:int = 39; > > public const UP_ARROW:int = 38; > > public const DOWN_ARROW:int = 40; > > public const SPACE_BAR:int = 32; > > public var keysTracked:Array; > > > public function keys(movieclip) > > { > > keysTracked = new Array(); > > movieclip.stage.addEventListener(KeyboardEvent.KEY_DOWN, > > keyDownHandler); > > movieclip.stage.addEventListener(KeyboardEvent.KEY_UP, > > keyUpHandler); > > } > > > public function trackKey(keyCode:int):void > > { > > keysTracked[keyCode] = false; > > } > > > public function unTrackKey(keyCode:int):void > > { > > keysTracked[keyCode] = undefined; > > } > > > public function isKeyDown(keyCode:int) > > { > > return keysTracked[keyCode]; > > } > > > function keyDownHandler(event:KeyboardEvent) > > { > > if(keysTracked[event.keyCode] != undefined) > > keysTracked[event.keyCode] = true; > > } > > > function keyUpHandler(event:KeyboardEvent) > > { > > if(keysTracked[event.keyCode] != undefined) > > keysTracked[event.keyCode] = false; > > } > > } > > } > > -- > katopzhttp://www.sleepydesign.com
