sure, try here http://casalib.org/blog/using-the-key-class/

On 10/07/2009, justaddice <[email protected]> wrote:
>
> Thanks.. Is there any documentation to help using that class?
>
> Cheers.
>
>
>
> On Jul 10, 1:57 pm, katopz <[email protected]> wrote:
>> this should
>> helphttp://svn.as3.casalib.org/releases/latest/code/org/casalib/ui
>>
>> hth
>>
>> On 10/07/2009, justaddice <[email protected]> wrote:
>>
>>
>>
>>
>>
>>
>>
>> > I guess this might be more of a general Flash AS3 question, however it
>> > applies while I'm attempting to make a game using Away3D, so I'll post
>> > it here and hope someone can help me out...
>>
>> > My game is designed such that I use the arrow keys and space bar. I've
>> > noticed that if I'm pressing UP and RIGHT at the same time, and then
>> > press SPACE, everything is ok (my ship fires), however using UP LEFT
>> > and then SPACE wont trigger the keydown event (my ship dosn't fire)...
>>
>> > If it helps here is the code I'm using (nicely wrapped in a package):
>>
>> > package
>> > {
>> >    import flash.events.KeyboardEvent;
>>
>> >    public class keys
>> >    {
>> >            public const LEFT_ARROW:int = 37;
>> >            public const RIGHT_ARROW:int = 39;
>> >            public const UP_ARROW:int = 38;
>> >            public const DOWN_ARROW:int = 40;
>> >            public const SPACE_BAR:int = 32;
>> >            public var keysTracked:Array;
>>
>> >            public function keys(movieclip)
>> >            {
>> >                    keysTracked = new Array();
>> >
>> >  movieclip.stage.addEventListener(KeyboardEvent.KEY_DOWN,
>> > keyDownHandler);
>> >
>> >  movieclip.stage.addEventListener(KeyboardEvent.KEY_UP,
>> > keyUpHandler);
>> >            }
>>
>> >            public function trackKey(keyCode:int):void
>> >            {
>> >                    keysTracked[keyCode] = false;
>> >            }
>>
>> >            public function unTrackKey(keyCode:int):void
>> >            {
>> >                    keysTracked[keyCode] = undefined;
>> >            }
>>
>> >            public function isKeyDown(keyCode:int)
>> >            {
>> >                    return keysTracked[keyCode];
>> >            }
>>
>> >            function keyDownHandler(event:KeyboardEvent)
>> >            {
>> >                    if(keysTracked[event.keyCode] != undefined)
>> >                            keysTracked[event.keyCode] = true;
>> >            }
>>
>> >            function keyUpHandler(event:KeyboardEvent)
>> >            {
>> >                    if(keysTracked[event.keyCode] != undefined)
>> >                            keysTracked[event.keyCode] = false;
>> >            }
>> >    }
>> > }
>>
>> --
>> katopzhttp://www.sleepydesign.com


-- 
katopz
http://www.sleepydesign.com

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