Hi guys, of course I have a little problem... I create an ObjectContainer3D in iwch there are 5 planes, in order to create an exagon. I would like to rotate this group using TweenMax but rotate in an uniform way. In this moment the center of the container is not the center of the exagon and this cause wired rotation! Can you please give me an advice? thanks!
- [away3d] ObjectContainer3D TweenMax rotation gabriele
- [away3d] Re: ObjectContainer3D TweenMax rotation Rob Bateman
