Hey gabriele

try using the movePivot(x, y, z) method on the ObjectContainer3D to
reposition the coordinate around which the object rotates.

cheers!

Rob

On Sun, Jul 12, 2009 at 6:45 PM, gabriele <[email protected]> wrote:

>
> Hi guys, of course I have a little problem...
>
> I create an ObjectContainer3D in iwch there are 5 planes, in order to
> create an exagon. I would like to rotate this group using TweenMax but
> rotate in an uniform way. In this moment the center of the container
> is not the center of the exagon and this cause wired rotation! Can you
> please give me an advice?
> thanks!
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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