Hey gabriele try using the movePivot(x, y, z) method on the ObjectContainer3D to reposition the coordinate around which the object rotates.
cheers! Rob On Sun, Jul 12, 2009 at 6:45 PM, gabriele <[email protected]> wrote: > > Hi guys, of course I have a little problem... > > I create an ObjectContainer3D in iwch there are 5 planes, in order to > create an exagon. I would like to rotate this group using TweenMax but > rotate in an uniform way. In this moment the center of the container > is not the center of the exagon and this cause wired rotation! Can you > please give me an advice? > thanks! > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
