wow fast answer :p, i dint read ur post before what i wrote :d going
to take that line out.


On 13 jul, 14:27, desgraci <[email protected]> wrote:
> http://groups.google.com/group/away3d-dev/browse_thread/thread/560f0a...
>
> dont worry i read before posting this time ;d
>
> the thing is that i must be doing something horrifying with the
> funcionts, the scheme of my code is this:
>
> public class away2 extends Sprite
> {
> here i declare the pathanimator,aPath,path,bolaand inito like i
> described before
>
> public function away2()
>         {
>             init();
>         }
>       private function init():void
>         {
>             initEngine();
>             initMaterials();
>             initObjects();
>             initListeners();
>             initMovimiento();
>         }
>       /*insert crappy code :d)*/
>        private function initObjects():void{
>                 scene.addChild(bola);
>                 pathanimator = new PathAnimator(path,bola,inito);
>                 //here i could use the pathanimator.update, but i got null
> object error.
>                //instead im using this, but the ball disappears (?)
>                 var time:Number = 0;
>                 time = (time +0.001>1)? 0 : time+0.001;
>                 pathanimator.update(time);
>                /*more mediocre code*/
>         }
>       /*around 3k noob lines*/
>         private function onEnterFrame(event:Event):void{
>          //this line shouldnt matter but anyway here it goes
>          view.camera.lookAt(bola.position);
>          }
>
> }
>
> but as i said, or i get null error or the ball dissapears...
>
> On 13 jul, 14:13, desgraci <[email protected]> wrote:
>
> > i was but i got a null object error, dunno why
>
> >         private var pathanimator:PathAnimator;
> >                 private var aPath:Array = [
> >                 new Number3D(-5000, -5000, -10000),
> >                 new Number3D(-5000, 0, 0),
> >                 new Number3D(5000, 0, 0),
> >                 new Number3D(5000, 5000, -10000),
> >                 ];
> >                 private var path:Path = new Path(aPath);
> >                 private var bola:Sphere = new Sphere();
> >                 private var inito:Object = {duration:5000,
> > lookat:false,
> > aligntopath:true,
> > targetobject:null,
> > offset:new Number3D(0,100,0),
> > rotations:null,
> > fps:24,
> > easein:false ,
> > easeout:false};
>
> >                 scene.addChild(bola);
> >                 pathanimator = new PathAnimator(path,bola,inito);
> >                 pathanimator.update(0.5);
>
> > On 13 jul, 14:04, Fabrice3D <[email protected]> wrote:
>
> > > why don't you try the PathAnimator?
> > > Its specially designed to do exactly this!
>
> > > Fabrice
>
> > > On Jul 13, 2009, at 7:45 PM, desgraci wrote:
>
> > > > ok, im confused cause the away3d system has a y for z axis, so i was
> > > > tryng to make a directional tweener in a 3d space, and several issues
> > > > came up,
>
> > > > public function animacion1():void{
> > > >                    var rx:Number= new Number(Math.round(Math.random() *
> > > > (10000)) -5000);
> > > >                    var ry:Number= new Number(Math.round(Math.random() *
> > > > (10000)) -5000);
> > > >                    var rz:Number= new Number(Math.round(Math.random() *
> > > > (10000)) -5000);
> > > >                    var rt:Number= new Number(Math.round(Math.random() * 
> > > > (200))
> > > > -100);
> > > > var randomangle0:Number= new Number((Math.pow(rx,2)+Math.pow(rz,
> > > > 2)+Math.pow(ry,2)));
> > > > var randomangle1:Number= new Number(Math.round(Math.sqrt
> > > > (randomangle0)));
> > > > var randomangley:Number=new Number(Math.round(Math.acos(ry/
> > > > randomangle1)));
> > > > var randomanglez:Number=new Number(Math.round(Math.acos(rz/
> > > > randomangle1)));
> > > > var randomanglex:Number=new Number(Math.round(Math.acos(rx/
> > > > randomangle1)));
>
> > > > Tweener.addTween(model,{time:rt/10,rotationY:((randomangley*360)/
> > > > 3.14159265358979)
> > > > ,rotationZ:((randomanglez*360)/3.14159265358979),rotationZ:
> > > > ((randomanglez*360)/3.14159265358979)});
>
> > > > trace("movimiento1");
> > > > Tweener.addTween(model,{delay:rt/10,time:(9*rt/
> > > > 10),x:rx,z:rz,y:ry,onComplete:animacion2});
> > > > }
>
> > > > i just dont get that the model point to the place it goes, i have
> > > > tried several combinations, but not luck, also the rotation is well,
> > > > overreacted (not in speed but in spins), and the delays between
> > > > animation 1 and 2 takes waayyy too much time (anim1=anim2 expect for
> > > > the onComplete ofc)..., how can i fix this?

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