you need to increase the fraction of time and update() in your
enterframe.
and inito? is it declared somewhere?
Fabrice
On Jul 13, 2009, at 9:27 PM, desgraci wrote:
http://groups.google.com/group/away3d-dev/browse_thread/thread/560f0aef0d5a0e8
dont worry i read before posting this time ;d
the thing is that i must be doing something horrifying with the
funcionts, the scheme of my code is this:
public class away2 extends Sprite
{
here i declare the pathanimator,aPath,path,bolaand inito like i
described before
public function away2()
{
init();
}
private function init():void
{
initEngine();
initMaterials();
initObjects();
initListeners();
initMovimiento();
}
/*insert crappy code :d)*/
private function initObjects():void{
scene.addChild(bola);
pathanimator = new PathAnimator(path,bola,inito);
//here i could use the pathanimator.update, but i got null
object error.
//instead im using this, but the ball disappears (?)
var time:Number = 0;
time = (time +0.001>1)? 0 : time+0.001;
pathanimator.update(time);
/*more mediocre code*/
}
/*around 3k noob lines*/
private function onEnterFrame(event:Event):void{
//this line shouldnt matter but anyway here it goes
view.camera.lookAt(bola.position);
}
}
but as i said, or i get null error or the ball dissapears...
On 13 jul, 14:13, desgraci <[email protected]> wrote:
i was but i got a null object error, dunno why
private var pathanimator:PathAnimator;
private var aPath:Array = [
new Number3D(-5000, -5000, -10000),
new Number3D(-5000, 0, 0),
new Number3D(5000, 0, 0),
new Number3D(5000, 5000, -10000),
];
private var path:Path = new Path(aPath);
private var bola:Sphere = new Sphere();
private var inito:Object = {duration:5000,
lookat:false,
aligntopath:true,
targetobject:null,
offset:new Number3D(0,100,0),
rotations:null,
fps:24,
easein:false ,
easeout:false};
scene.addChild(bola);
pathanimator = new PathAnimator(path,bola,inito);
pathanimator.update(0.5);
On 13 jul, 14:04, Fabrice3D <[email protected]> wrote:
why don't you try the PathAnimator?
Its specially designed to do exactly this!
Fabrice
On Jul 13, 2009, at 7:45 PM, desgraci wrote:
ok, im confused cause the away3d system has a y for z axis, so i
was
tryng to make a directional tweener in a 3d space, and several
issues
came up,
public function animacion1():void{
var rx:Number= new
Number(Math.round(Math.random() *
(10000)) -5000);
var ry:Number= new
Number(Math.round(Math.random() *
(10000)) -5000);
var rz:Number= new
Number(Math.round(Math.random() *
(10000)) -5000);
var rt:Number= new
Number(Math.round(Math.random() * (200))
-100);
var randomangle0:Number= new Number((Math.pow(rx,2)+Math.pow(rz,
2)+Math.pow(ry,2)));
var randomangle1:Number= new Number(Math.round(Math.sqrt
(randomangle0)));
var randomangley:Number=new Number(Math.round(Math.acos(ry/
randomangle1)));
var randomanglez:Number=new Number(Math.round(Math.acos(rz/
randomangle1)));
var randomanglex:Number=new Number(Math.round(Math.acos(rx/
randomangle1)));
Tweener.addTween(model,{time:rt/10,rotationY:((randomangley*360)/
3.14159265358979)
,rotationZ:((randomanglez*360)/3.14159265358979),rotationZ:
((randomanglez*360)/3.14159265358979)});
trace("movimiento1");
Tweener.addTween(model,{delay:rt/10,time:(9*rt/
10),x:rx,z:rz,y:ry,onComplete:animacion2});
}
i just dont get that the model point to the place it goes, i have
tried several combinations, but not luck, also the rotation is
well,
overreacted (not in speed but in spins), and the delays between
animation 1 and 2 takes waayyy too much time (anim1=anim2 expect
for
the onComplete ofc)..., how can i fix this?