Oh dont get me wrong its not so much there was something wrong with it. If I was moving on a level plane or with less dramatic turns it would probably have worked fine.
What happened is when I would roll it would flip flop my object, and if I wasnt on a level plane it would wobble back and forth when I would yaw the ship. On Jul 15, 1:31 pm, Benoit Beausejour <[email protected]> wrote: > I'd be curious to see the source code of this spring cam example to > see what's going wrong with it. > > Can you post it up ? > > -b > > On Jul 15, 11:24 am, maltech <[email protected]> wrote: > > > Hello, > > > I tried using spring cam, it totally does not give the desired effect. > > > What I want to do is have a camera attached to my 3ds object that I > > loaded, and control with the keyboard like a flagpole was stuck in the > > exhaust pipe with a camera duct taped to it. > > >http://branchdepartment.net/test/World.htmliswhat it looks like with > > a spring camera, you can see how that is messy. > > > I have adjusted the settings a million different ways, spring camera > > does not work, does anyone have a solution?
