Oh dont get me wrong its not so much there was something wrong with
it. If I was moving on a level plane or with less dramatic turns it
would probably have worked fine.

What happened is when I would roll it would flip flop my object, and
if I wasnt on a level plane it would wobble back and forth when I
would yaw the ship.

On Jul 15, 1:31 pm, Benoit  Beausejour <[email protected]> wrote:
> I'd be curious to see the source code of this spring cam example to
> see what's going wrong with it.
>
> Can you post it up ?
>
> -b
>
> On Jul 15, 11:24 am, maltech <[email protected]> wrote:
>
> > Hello,
>
> > I tried using spring cam, it totally does not give the desired effect.
>
> > What I want to do is have a camera attached to my 3ds object that I
> > loaded, and control with the keyboard like a flagpole was stuck in the
> > exhaust pipe with a camera duct taped to it.
>
> >http://branchdepartment.net/test/World.htmliswhat it looks like with
> > a spring camera, you can see how that is messy.
>
> > I have adjusted the settings a million different ways, spring camera
> > does not work, does anyone have a solution?

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