this way:

        public class World extends Sprite
        {
                                private var texture:Class;
                private var cam:Camera3D;
                private var lastKey:uint;
                private var keyIsDown:Boolean = false;
                private var view:View3D;
                private var player:ObjectContainer3D;
                private var plane:Plane;
                private var hero:Sphere;
                private var sphere:Sphere;
                private var fighter:Object3DLoader;
                private var contenedor:ObjectContainer3D;
                private var scene:Scene3D;

                public function World()
         {

                    scene = new Scene3D();
                        // create a basic camera
                        cam = new Camera3D();
                        view = new View3D({camera:cam,x:250,y:200});
                        addChild(view);

                        fighter = new Object3DLoader(Max3DS.load
("f360.3ds",
                        { material:"red#black", name:"fighter",
scaling:50, y:0, x:0, z:0,
                        rotationX:-90, loadersize:300}));
                        //view.scene.addChild(fighter);

            contenedor= new ObjectContainer3D(fighter, cam);
            scene.addChild(contenedor);

anyway ill try to make the code for u ^^ give a few minutes

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