this way:
public class World extends Sprite
{
private var texture:Class;
private var cam:Camera3D;
private var lastKey:uint;
private var keyIsDown:Boolean = false;
private var view:View3D;
private var player:ObjectContainer3D;
private var plane:Plane;
private var hero:Sphere;
private var sphere:Sphere;
private var fighter:Object3DLoader;
private var contenedor:ObjectContainer3D;
private var scene:Scene3D;
public function World()
{
scene = new Scene3D();
// create a basic camera
cam = new Camera3D();
view = new View3D({camera:cam,x:250,y:200});
addChild(view);
fighter = new Object3DLoader(Max3DS.load
("f360.3ds",
{ material:"red#black", name:"fighter",
scaling:50, y:0, x:0, z:0,
rotationX:-90, loadersize:300}));
//view.scene.addChild(fighter);
contenedor= new ObjectContainer3D(fighter, cam);
scene.addChild(contenedor);
anyway ill try to make the code for u ^^ give a few minutes