it is because its developed by the flint guys not the away guys, so if
u need tutorials in the demos of the flints there are somes, but
anyways u need solutions, ok here you go:
1. first u need to understan that the emitters arent part of the away
group, so u got to parse them as something that away understanm,
objects or meshes, so we uses an objeccontainer.
2. you choose the emitter u want to use, lets say Smoke (use a class
done by the flint guys or make one, your choice)
2. import org.flintparticles.threeD.aumec.away3DRenderer; //this will
render the emitter in away the parser
import org.flintparticles.threeD.emitters.Emitter3D; //well
isnt obvius? :D
3. make ur var as usual in as3 and initialize the class (not sure how
your say this in english) and the renderer that uses the engine for
showing flint
var renderer:away3DRenderer;
var smoke:Emitter3D;
smoke = new Smoke();
smoke.start( );
smoke.position.x=-100;
4. DONT add to the scene away3d dont understand this, instead make a
container
var carousel:ObjectContainer3D;
5. Finally the interesting part, put it all together:
carousel= new ObjectContainer3D();
view.scene.addChild(carousel);
renderer = new away3DRenderer(carousel);
renderer.addEmitter( smoke );
renderer.addEmitter( smokeblue );
6. Smoke a little of Canavis so u can play with all the ideas u want
to use in containers (rotation, target, lookAt, etc..)
7. Donate something to the developers when u have the chance XD (im
not one but they have a great support team)