So I have to embed images and the 3D file into Flash? Could I just use
the Loader class and to pull in the image then once loaded apply it
the same way? I'm trying to figure out a way where I don't have to
embed everything. My question is once I add the textures will the
engine know how to apply the UV stuff?

On Jul 16, 12:38 pm, desgraci <[email protected]> wrote:
> i use blender myself, collada 1.4
>
> for making a dae:
>
>         [Embed(source="urURLtoimage.jpg")]
>         private var chuckImage : Class;
>
>         [Embed(source="ur.dae",mimeType="application/octet-stream")]
>         private var Ag:Class;
>
>         private var material:BitmapMaterial;
>
>  private var model2:ObjectContainer3D;
>
> material = new BitmapMaterial(Cast.bitmap(Charmap));
>
> model2 = Collada.parse(Ag,{materials:{whatever name they have in
> libray:material,example:if u need more}});
> scene.addChild(model2);
>
> for 3ds is almost the same stuff
>
> private var modelinloader:Object3DLoader;
>
>                         modelinloader = new Object3DLoader(Max3DS.load
> ("model.3ds",{ material:material}));
>                         scene.addChild(modelinloader);
>
> the .obj dont remember, but is almos the same, anyway theres a lot of
> post whit this info and examples, u wont get lost.

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