Hi justaddice,
well I don't think it's possible (but I'm not sure to understand...):

if you have an object and you want to duplicate it without cost, this
can only happen if you do not set it any transformation in the
projection matrix,
your object will have the same perspective wherever it is (far/near,
left, right). like when you are duplicating any displayObject in AS...
But that mean access the final layer from your object in the view,
then create a bitmapdat, draw your object's representation and display
it with x/y coordinate depending on your scene...
you'll loose more than you'll win.`

To render, the renderer puts all your geometry, uvs, material etc in
the pipe, so if you move your object , the pipeline needs to calc.
again !

but you can use the object3D property ownCanvas set to true, that will
make you win some perf.

hope I'm clear ?

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