thank desgraci for you suggest, but i'm a noob i don't see how
implement you method, cause i have one model that i clone...
also i don't understand why mesh material return null....

On 20 juil, 17:58, desgraci <[email protected]> wrote:
> well i usually do that getting the child of the models in diferent
> vars, so i can use them independt from the others (remove, add to
> scene) and to change propierties, i usually destroy em (remove from
> scene, setting them nulls,etc...) and put them back in scene with new
> properties, dont try to remove from scene and adding new one, cause i
> think it cause some memory leak, at least in olders versions.
>
> hope this helps.

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