thank desgraci for you suggest, but i'm a noob i don't see how implement you method, cause i have one model that i clone... also i don't understand why mesh material return null....
On 20 juil, 17:58, desgraci <[email protected]> wrote: > well i usually do that getting the child of the models in diferent > vars, so i can use them independt from the others (remove, add to > scene) and to change propierties, i usually destroy em (remove from > scene, setting them nulls,etc...) and put them back in scene with new > properties, dont try to remove from scene and adding new one, cause i > think it cause some memory leak, at least in olders versions. > > hope this helps.
