I everyone, is there a subclass of Camera3D that behaves like the ones in the FPS? I'd like the camera to keep its direction and orientation parallel to the ground level while looking around. Normally, after pitching down a bit, yawing right (or left) doesn't make the camera to describe a circle whose plane is parallel to the floor.
I was trying to workaround this problem by first looking down (emulating the pitch but without actually rotating the camera), and then applying a rotation to the left or to the right to complete the movement. In this way, the rotation would affect direction and orientation of the camera that are untouched by the "pitch". I hope you'll understand my bad english! :) Thank you in advance!
