ok, I call it RBG (Richard's Bronson Glasses)... hihi... I learned something..
francesco, I used such a behaviour, I have to find the code..... this dealed with simple trigonometry and the limit problem was off with only setting rotation when mouseDown, not depending on the mouse coord... like here : http://www.agence-anonyme.com/test4.html in this demo, the camera is moving forward alone and moves depending on the island floor, but this can be changed...
