ok, I call it RBG (Richard's Bronson Glasses)...
hihi...

I learned something..

francesco, I used such a behaviour, I have to find the code.....
this dealed with simple trigonometry and the limit problem was off
with only setting rotation when mouseDown, not depending on the mouse
coord...
like here :
http://www.agence-anonyme.com/test4.html

in this demo, the camera is moving forward alone and moves depending
on the island floor, but this can be changed...

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