Is that the case with 3DS files? The other formats you don't have to do anything crazy like that right?
On Jul 21, 4:55 am, ben <[email protected]> wrote: > I had the same with a path made of 15 objects named from soundpath1 to > soundpath15, > when loaded names and instances where exchanged (teh soundpath14 was > the soundpath8), > I spend lot of tme to debug ,as everything was right. > > so I named them sounda, soundb, soundc, etc.... > > and they loaded perfectly in the right order and where they should > have been... > I dont know if it's a reported bug, maybe you should report it ...
