Is that the case with 3DS files? The other formats you don't have to
do anything crazy like that right?

On Jul 21, 4:55 am, ben <[email protected]> wrote:
> I had the same with a path made of 15 objects named from soundpath1 to
> soundpath15,
> when loaded names and instances where exchanged (teh soundpath14 was
> the soundpath8),
> I spend lot of tme to debug ,as everything was right.
>
> so I named them sounda, soundb, soundc, etc....
>
> and they loaded perfectly in the right order and where they should
> have been...
> I dont know if it's a reported bug, maybe you should report it ...

Reply via email to