Thanks for all the help so far, I've gotten further in generating a terrain, but ran into a problem using applyRotations() with my mesh.
At what point can I call applyRotations() after calling Obj.load(url)? When I load a mesh I need to rotate it from its default orientation. It works fine if I set myObject3D.rotationX=90, and don't applyRotations(). If I call applyRotations() then the mesh loads with the default orientation. Seems easy enough, but when I call applyRotations() immediately upon calling Obj.load(url), I think it is applying the rotation to the temporary cube loader, and then later loading the mesh in its default orientation. Even a call to applyRotations() from within the loaders onLoadSuccess event handler it doesn't apply the rotation to the final mesh. Thanks as always for your suggestions! Dave
