If it's not working as expected (in the  onLoadSuccess), it sounds like a
bug, worth replicating and putting into the issue list.

It might be a bit messy hack for now, but you can throw that OBJ into a
ObjectContainer3D and rotate that group.

-Pete

On Wed, Jul 22, 2009 at 7:25 AM, David Parks <[email protected]> wrote:

>  Thanks for all the help so far, I’ve gotten further in generating a
> terrain, but ran into a problem using applyRotations() with my mesh.
>
>
>
> At what point can I call applyRotations() after calling Obj.load(url)?
>
>
>
> When I load a mesh I need to rotate it from its default orientation.
>
>
>
> It works fine if I set myObject3D.rotationX=90, and don’t applyRotations().
> If I call applyRotations() then the mesh loads with the default orientation.
>
>
>
> Seems easy enough, but when I call *applyRotations()* immediately upon
> calling *Obj.load(url)*, I think it is applying the rotation to the
> temporary cube loader, and then later loading the mesh in its default
> orientation. Even a call to applyRotations() from within the loaders
> onLoadSuccess event handler it doesn’t apply the rotation to the final mesh.
>
>
>
> Thanks as always for your suggestions!
>
> Dave
>
>
>
>
>
>
>



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