I was looking through the different materials while deciding how best
to shade a model in Away3D.

I noticed that while there was ShadingColorMaterial,
PhongColorMaterial, and PhongBitmapMaterial, "ShadingBitmapMaterial"
was missing.  There was WhiteShadingBitmapMaterial, but the material
seemed to ignore the lights in the scene and just render fullbright.

Is there something I should do to WhiteShadingBitmapMaterial?  Or is
there a material that does what I would expect a ShadingBitmapMaterial
to do?

-Sean Givan

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