You know what?   Just ignore me.  I thought I had a question or a
problem or something, but I think I'm just muttering to myself and
posting it to a thread.  Don't mind me.

On Jul 23, 7:54 pm, Kinsman <[email protected]> wrote:
> After more fiddling, I've figured it out.   When you have a
> ShadingColorMaterial next to a WhiteShadingBitmapMaterial, and you
> want them to shade "the same", you have to do some experiments, but
> I've found that:
>
> var material02:ShadingColorMaterial = new ShadingColorMaterial(hex
> (65,68,195), {specular:0, shininess:0});
> var material03:WhiteShadingBitmapMaterial = new
> WhiteShadingBitmapMaterial((new RedFabric().bitmapData),
> {diffuse_brightness:0.01, specular_brightness:0.01, shininess:2990});
>
> Create two materials that lighten and darken about the same when you
> turn them in front of a light.  It's a little counterintuitive that I
> need to set shininess so high on the WhiteShadingBitmapMaterial; and I
> don't like the fact that I have to rotate the model a few times to set
> the lighting to "settle".
>
> On Jul 23, 7:32 pm, Kinsman <[email protected]> wrote:
>
> > After looking a bit further into this, I should clarify.
>
> > WhiteShadingBitmapMaterial does seem to be ShadingBitmapMaterial, now
> > that I've tested my models a bit more.  However, when you shine a
> > light straight onto a flat surface, the colors seem get so bright that
> > they invert.  Attempts to correct this, for example by using an init
> > object of {specular:0, shininess:0}, just causes what I thought was
> > the original 'fullbright' effect.
>
> > On Jul 23, 7:21 pm, Kinsman <[email protected]> wrote:
>
> > > I was looking through the different materials while deciding how best
> > > to shade a model in Away3D.
>
> > > I noticed that while there was ShadingColorMaterial,
> > > PhongColorMaterial, and PhongBitmapMaterial, "ShadingBitmapMaterial"
> > > was missing.  There was WhiteShadingBitmapMaterial, but the material
> > > seemed to ignore the lights in the scene and just render fullbright.
>
> > > Is there something I should do to WhiteShadingBitmapMaterial?  Or is
> > > there a material that does what I would expect a ShadingBitmapMaterial
> > > to do?
>
> > > -Sean Givan

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