that one we use native flash10 3d function to get that result, which mean you will lost many current features for that, btw it's no different between file format you use cause they all parse to mesh anyway
so if you looking for speed via flash10, you don't care about features that much, you understand native 3d, we got good news for you soon ;) in mean time you can try this example (thx Rob) http://www.infiniteturtles.co.uk/blog/awa3d-220-sierpinski-turtles hth On 24/07/2009, Paweł Stanisławczuk <[email protected]> wrote: > > Hi! > > I had a little break from away3d.dev, sorry for the trouble. My last > app with Away3d was made in 210 version. The quality between 210 and > 230 is really astonishing. Waiting for performance ;) > > For now I'm using fp10 333 version. > I've tried latest fp9 from SVN. I've noticed a small improvement of > framerate for fp9 version (236). > > Very confusing is this test: > http://www.away3d.com/techdemos/flash10/ExSphereSpeedTest.html > > In this test I get 20fps with 60000 triangles! It's a really great > result! > > Using my OBJ file, I get 13 frames with 2000 triangles, from where > this great difference? > > Do the OBJ files should be created somehow differently now? > > Regards > Paweł Stanisławczuk > > > On Jul 24, 9:14 am, katopz <[email protected]> wrote: >> Hi Pawel >> >> we already noticed about speed drop while rev. change >> good news is we are working on it, try chk from lastest trunk for some >> change there >> bad news is it should take sometime for that ;) >> >> btw what flash version that you working on? flash9 or flash10? >> >> best >> >> On 24/07/2009, Paweł Stanisławczuk <[email protected]> wrote: >> >> >> >> >> >> > Hi >> >> > Maybe someone who also uses obj could share his experience? >> >> > Regards >> > Paweł Stanisławczuk >> >> > On Jul 22, 2:49 pm, Paweł Stanisławczuk <[email protected]> wrote: >> >> Hi! >> >> >> I've noticed a massive framerate drop of my obj files in latest Away3D >> >> versions. >> >> >> I've made a nice pack containing: >> >> - fla (cs4 file, as a base I've used the Basic_SceneSetup.fla from >> >> demos_3_3_3 pack) >> >> - example obj file >> >> - Away3D cores from version 210 to 333 >> >> - compiled swf >> >> >>http://www.todesign.pl/away3d_obj_test.zip 2.7mb >> >> >> I create models in LightWave 9.3 and export them with built in >> >> exporter. >> >> >> My "machine": >> >> Win XP SP3 >> >> Intel Core2Duo 3.0 >> >> 2GB ram >> >> >> My framerates: >> >> 210 - 45 >> >> 220 - 36 >> >> 230 - 26 >> >> 233 - 21 >> >> 333 - 17 >> >> >> I see an apparent framarate drop. I'm not using any new features like >> >> culling or zsort. >> >> Am I doing everything correct? Where is the cause of this drop? Is >> >> there anything I can disable on imported mesh to make them faster? >> >> >> For version 210 please comment line 116, or the obj will be rotated. >> >> >> Regards >> >> Paweł Stanisławczuk >> >> -- >> katopzhttp://www.sleepydesign.com -- katopz http://www.sleepydesign.com
