Hey Rogerio

you can distort the image by squashing the sphere using the scaleX, scaleY
and scaleZ properties - no camera mods should be needed.

If you want to squash the whole view you can do that easily by placing the
view sprite inside a container that you apply the usual scaleX, scaleY
properties. It may work on the view sprite itself, but not having tried it
i'm not 100% sure - the container is a safer option :)

atb

Rob


On Mon, Jul 20, 2009 at 1:42 AM, RogerioBR <[email protected]> wrote:

>
> Hello,
>
> I just started to develop with the away3d and it is going pretty well,
> however I have a couple of questions and before ask them here i made a
> longe reserarch, but as i didn't find the information I'm calling for
> help :-)
>
> I created a sphere with a movie material, positioned a hovercamera3d
> to the angle I need, but I need to play with camera lenses angles (and
> i can't find many info about that) to "distort" the image, in a way it
> would looks more like a ellipse, just a little bit not much, does
> anyone did that or know how do it?
>
> Also is there a way to project a shadow on that sphere with the
> movieclip material to give more depth perception? For bitmaps, its
> simple, but the light does nor look to work with movie materials.
>
> Thanks in advance
> Best,
> Rogerio




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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