Hi Rob, Thanks for the reply. Nice idea :-) I'll try it inside the container i did for the sphere :-)
Once again thanks for the help :-) Rogerio On Jul 25, 9:17 pm, Rob Bateman <[email protected]> wrote: > Hey Rogerio > > you can distort the image by squashing the sphere using the scaleX, scaleY > and scaleZ properties - no camera mods should be needed. > > If you want to squash the whole view you can do that easily by placing the > view sprite inside a container that you apply the usual scaleX, scaleY > properties. It may work on the view sprite itself, but not having tried it > i'm not 100% sure - the container is a safer option :) > > atb > > Rob > > > > On Mon, Jul 20, 2009 at 1:42 AM, RogerioBR <[email protected]> wrote: > > > Hello, > > > I just started to develop with the away3d and it is going pretty well, > > however I have a couple of questions and before ask them here i made a > > longe reserarch, but as i didn't find the information I'm calling for > > help :-) > > > I created a sphere with a movie material, positioned a hovercamera3d > > to the angle I need, but I need to play with camera lenses angles (and > > i can't find many info about that) to "distort" the image, in a way it > > would looks more like a ellipse, just a little bit not much, does > > anyone did that or know how do it? > > > Also is there a way to project a shadow on that sphere with the > > movieclip material to give more depth perception? For bitmaps, its > > simple, but the light does nor look to work with movie materials. > > > Thanks in advance > > Best, > > Rogerio > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
