Hi Rob,

Thanks for the reply. Nice idea :-) I'll try it inside the container i
did for the sphere :-)

Once again thanks for the help :-)
Rogerio

On Jul 25, 9:17 pm, Rob Bateman <[email protected]> wrote:
> Hey Rogerio
>
> you can distort the image by squashing the sphere using the scaleX, scaleY
> and scaleZ properties - no camera mods should be needed.
>
> If you want to squash the whole view you can do that easily by placing the
> view sprite inside a container that you apply the usual scaleX, scaleY
> properties. It may work on the view sprite itself, but not having tried it
> i'm not 100% sure - the container is a safer option :)
>
> atb
>
> Rob
>
>
>
> On Mon, Jul 20, 2009 at 1:42 AM, RogerioBR <[email protected]> wrote:
>
> > Hello,
>
> > I just started to develop with the away3d and it is going pretty well,
> > however I have a couple of questions and before ask them here i made a
> > longe reserarch, but as i didn't find the information I'm calling for
> > help :-)
>
> > I created a sphere with a movie material, positioned a hovercamera3d
> > to the angle I need, but I need to play with camera lenses angles (and
> > i can't find many info about that) to "distort" the image, in a way it
> > would looks more like a ellipse, just a little bit not much, does
> > anyone did that or know how do it?
>
> > Also is there a way to project a shadow on that sphere with the
> > movieclip material to give more depth perception? For bitmaps, its
> > simple, but the light does nor look to work with movie materials.
>
> > Thanks in advance
> > Best,
> > Rogerio
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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