Ok, this is worth asking now.

 

I am trying to use Obj.load(url). And I get an intermittent problem. Some
times (vary rarely at the moment) the mesh will load just fine. Most times
the cube loader will only ever display with the text "Loading Geometry.
51622 of 51622 bytes". 

 

I've tried this with a couple of meshes generated by different apps.

 

I haven't been able to reproduce this in a simplified example (it loads fine
in that attempt). So I have started stripping down a copy of my code to try
to isolate the issue. But am not having much luck yet.

 

So maybe it's worth asking if anyone's seen something like this before?

 

Some potential oddities to note: 

..         All I am loading is the .OBJ, no MTL file was generated (other
than this issue that seems like a non issue). The .OBJ only contains the
geometry, the texture map is a separate JPG that I will load once I get the
mesh its self loading in a stable fashion. 

..         I am adding the object to the scene in a separate step than when I
create it (just happens to be the way the code flows), the loader object is
being cast to an Object3D before being added to the scene. 

 

Thanks,

David

 

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