Ok, this is worth asking now.
I am trying to use Obj.load(url). And I get an intermittent problem. Some times (vary rarely at the moment) the mesh will load just fine. Most times the cube loader will only ever display with the text "Loading Geometry. 51622 of 51622 bytes". I've tried this with a couple of meshes generated by different apps. I haven't been able to reproduce this in a simplified example (it loads fine in that attempt). So I have started stripping down a copy of my code to try to isolate the issue. But am not having much luck yet. So maybe it's worth asking if anyone's seen something like this before? Some potential oddities to note: .. All I am loading is the .OBJ, no MTL file was generated (other than this issue that seems like a non issue). The .OBJ only contains the geometry, the texture map is a separate JPG that I will load once I get the mesh its self loading in a stable fashion. .. I am adding the object to the scene in a separate step than when I create it (just happens to be the way the code flows), the loader object is being cast to an Object3D before being added to the scene. Thanks, David
