I've seen something similar with SWF's and plain ole' regular Flash. The SWF
will load 100% but because it's cached (or something) one of the complete
listeners never fires, usually in a certain browser (forget which one-maybe
IE). Some questions:

Does it happen just locally or or the web as well?

Do you see the loading percentage, or does it just start at the final size?

I forgot exactly what I did to fix the swf problem, but I remember once I
had to change the =100% to = 99.99% (or something like that), and in another
case I had to add another listener because a certain browser didn't like it.
I don't know if it's the same error, butI have seen "something" like this
before.

-Pete

On Sun, Jul 26, 2009 at 3:34 AM, David Parks <[email protected]> wrote:

>  Ok, this is worth asking now.
>
>
>
> I am trying to use Obj.load(url). And I get an intermittent problem. Some
> times (vary rarely at the moment) the mesh will load just fine. Most times
> the cube loader will only ever display with the text “Loading Geometry…
> 51622 of 51622 bytes”.
>
>
>
> I’ve tried this with a couple of meshes generated by different apps.
>
>
>
> I haven’t been able to reproduce this in a simplified example (it loads
> fine in that attempt). So I have started stripping down a copy of my code to
> try to isolate the issue. But am not having much luck yet.
>
>
>
> So maybe it’s worth asking if anyone’s seen something like this before?
>
>
>
> Some potential oddities to note:
>
> ·         All I am loading is the .OBJ, no MTL file was generated (other
> than this issue that seems like a non issue). The .OBJ only contains the
> geometry, the texture map is a separate JPG that I will load once I get the
> mesh its self loading in a stable fashion.
>
> ·         I am adding the object to the scene in a separate step than when
> I create it (just happens to be the way the code flows), the loader object
> is being cast to an Object3D before being added to the scene.
>
>
>
> Thanks,
>
> David
>
>
>



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