Hi, I hate to ask simple questions, but, well, here goes.

 

I have an OBJ mesh generated by the terrain generated L3DT, and I have a
separate JPG texture map it generated. It does not generate an MRT file (I'm
not familiar with what that is, but I have seen it mentioned in relation to
OBJ files). As far as I can see the OBJ file has no reference to the JPG. 

 

I can import the OBJ mesh just fine, but I haven't found a good example of
how to apply the texture. 

 

I just need to load the mesh and materials from a URL at runtime. But the
Object3D provided by the loader only has a null-value MaterialsLibrary
object which I haven't been able to work out how to use. Other examples only
apply textures to primitives which all have a primObj.material attribute -
unlike the Object3D in which the mesh is stored.

 

Also I notice there's a TextureLoader class as well as a BitmapMaterialFile
class. I don't understand if one is better to use over the other, or even if
they do similar or different things (I haven't noticed any docs for
TextureLoader).

 

I have loaded the material into the BitmapFileMaterial class successfully,
but haven't gotten that to apply to my Object3D mesh yet.

 

If there's a document or tutorial that I missed I would love to know about
it. I've been through the code examples and tutorials on away3d.com site so
far and am still scratching my head.

 

Thanks as always!

David

 

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