Are you sure your object has UV mapping? If so, a simple apply of any
material would suffice.

-Pete

On Mon, Jul 27, 2009 at 3:30 AM, David Parks <[email protected]> wrote:

>  Hi, I hate to ask simple questions, but, well, here goes.
>
>
>
> I have an OBJ mesh generated by the terrain generated L3DT, and I have a
> separate JPG texture map it generated. It does not generate an MRT file (I’m
> not familiar with what that is, but I have seen it mentioned in relation to
> OBJ files). As far as I can see the OBJ file has no reference to the JPG.
>
>
>
> I can import the OBJ mesh just fine, but I haven’t found a good example of
> how to apply the texture.
>
>
>
> I just need to load the mesh and materials from a URL at runtime. But the
> Object3D provided by the loader only has a null-value MaterialsLibrary
> object which I haven’t been able to work out how to use. Other examples only
> apply textures to primitives which all have a primObj.material attribute –
> unlike the Object3D in which the mesh is stored.
>
>
>
> Also I notice there’s a *TextureLoader* class as well as a *
> BitmapMaterialFile* class. I don’t understand if one is better to use over
> the other, or even if they do similar or different things (I haven’t noticed
> any docs for TextureLoader).
>
>
>
> I have loaded the material into the BitmapFileMaterial class successfully,
> but haven’t gotten that to apply to my Object3D mesh yet.
>
>
>
> If there’s a document or tutorial that I missed I would love to know about
> it. I’ve been through the code examples and tutorials on away3d.com site
> so far and am still scratching my head.
>
>
>
> Thanks as always!
>
> David
>
>
>



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