Yes I know but I need it for use of phys engine which treats the pivot points independently.
On Tue, Jul 28, 2009 at 4:44 PM, Peter Kapelyan <[email protected]> wrote: > You can try the centerPivot() function, or the movePivot(x,y,z) function, I > am thinking you will be able to get what you want with one of these. > > -Pete > > > On Tue, Jul 28, 2009 at 9:36 AM, SasMaster <[email protected]> wrote: > >> >> I have a problem as follows: I imported an object from 3ds max :its a >> car with 4 wheels ,each part is separate one from another . each >> wheel's pivot point is exactly centered locally but after the import >> when i give the rotation to one the wheels it appears that their pivot >> point is offset. Anybody has a solution for it? >> >> code: "fr" is the name of the wheel that was given inside 3ds max >> private function handle3dMax(e:Event):void{ >> >> df.getChildByName("fr").rotationZ+=10; >> } > > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
