I am trying to get this to work as well, and there are a couple of issues with the suggestions. One, CompositeMaterials only allow materials that implement the ILayerMaterial interface. Since ShadingColorMaterial doesn't implement this interface, it throws an implicit coercion error at compile time. Two, there doesn't appear to be a "product" blendMode.
I haven't looked at this yet, but it might be possible to implement the ILayerMaterial interface for the ShadingColorMaterial class. Is anyone working on this? If not, would it be considered a worthy addition? On Jul 10, 3:06 pm, ben <[email protected]> wrote: > just a note : > my way is forflatshading, not phong.
