I am trying to get this to work as well, and there are a couple of
issues with the suggestions. One, CompositeMaterials only allow
materials that implement the ILayerMaterial interface. Since
ShadingColorMaterial doesn't implement this interface, it throws an
implicit coercion error at compile time. Two, there doesn't appear to
be a "product" blendMode.

I haven't looked at this yet, but it might be possible to implement
the ILayerMaterial interface for the ShadingColorMaterial class. Is
anyone working on this? If not, would it be considered a worthy
addition?

On Jul 10, 3:06 pm, ben <[email protected]> wrote:
> just a note :
> my way is forflatshading, not phong.

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