First of all I found it impossible to migrate it into the new JigLib and
here is the reason why:
I am talking specifically about Vehicle Example that resides inside
branch/jiglib
Since they (JigLibFlash team) altered the JCar Class the old example is not
relevant anymore and that is because in the old  version it would receive
Object3d as skin Parameter for the Car and in the new version it accepts
somthing that of ISkin interface type so in order to match ISkin type one
must take an Object3D and Cast as new Away3DMesh and that is the Core of the
problem . Because if I am doing so how can I use getChildByName method . OR
may be I am wrong in my conclusions .Anyway You can try and compare the old
Car version with the new JCar Class and you will see the Issue. As a matter
of Fact it would be nice if someone just rewrite the old Car example for
updated JigLibFlash Version
Thanks!

On Wed, Jul 29, 2009 at 3:06 PM, katopz <[email protected]> wrote:

>
> it's not my/our model, it's PaperVision3D Model (which mean model work
> fine for 2 engines), and i'm didn't know anything about 3dsMax sry ;o
>
> here's my suggestion
>
> 1. run current example to see it work properly with old jiglib
> 2. migrate to new jiglib try to make it work
> 3. import Focus.dae to 3dsMax and export without any mod
> 4. try test to see it work or not, if not -> it's export/plugin problem
> 5. if it work try mod/move some vertex and export just like that and test
> again
> 6. if you done all that it's mean you are ready to work your own model
>
> do what i said, should take whole day, but it's surely work ;)
>
> hth
>
> On 29/07/2009, Michael Iv <[email protected]> wrote:
> > I talked at length about this Topic with Pete but now my problem to
> create a
> > model like the Focus.dae . I have a problem in creating the same
> hierarchy
> > of the 3d model . In your model you have Steer_FR and Steer_FL which are
> > ObjectContainer3d
> > how do I make these parts so that in the Collada import they will become
> > ObjectContainer3d? I used Linkage in 3ds max but it still exports for me
> > only separate meshes!
> > Thanks
> >
> > On Wed, Jul 29, 2009 at 2:51 PM, katopz <[email protected]> wrote:
> >
> >>
> >> Hi SasMaster
> >>
> >> try start from this dae should work
> >> http://away3d.googlecode.com/svn/branches/jiglib/bin/assets/
> >>
> >> and so explore here for more example
> >> http://away3d.googlecode.com/svn/branches/jiglib/
> >>
> >> note that for JigLibFlash 1st version before refactoring, you need to
> >> mod them to make it work with current JigLibFlash rev
> >>
> >> hth
> >>
> >> On 29/07/2009, SasMaster <[email protected]> wrote:
> >> >
> >> > Anybody knows how to create object dependancy in 3ds max or another 3d
> >> > soft so that when I am importing collada
> >> > into away3d the imported object will have nested children in it? I
> >> > need it for creating a vehicle with JigLibFlash.
> >> > In another words how can create nested objects for Collada export?
> >>
> >>
> >> --
> >> katopz
> >> http://www.sleepydesign.com
> >>
> >
>
>
> --
> katopz
> http://www.sleepydesign.com
>

Reply via email to